AI Insights · Timothy · January 2022
Top 5 Crime Games on Android in Africa Q4 2021
Explore the performance of the top 5 crime games on Android in Africa for Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 crime games on Android in Africa showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games fared:
Hunter Assassin from Ruby Games AS saw a consistent decline in weekly revenue, starting from around $113 in late September and dropping to approximately $50 by the end of December. Weekly downloads experienced a similar downward trend, beginning at over 100K and falling to around 47K in late November, before recovering to about 88K in the final week of December. Weekly active users fluctuated, peaking at over 456K in late November and ending the quarter at about 432K.
Real Gangster Crime published by Naxeex Action & RPG Games, experienced a rollercoaster trend in weekly revenue, with notable peaks of $89 in early November and $21 in mid-October. Weekly downloads showed a steady rise from around 66K in late September to approximately 73K by the end of December. The game’s weekly active users also demonstrated a positive trend, increasing from about 685K to over 702K throughout the quarter.
Grand Jail Prison Break Escape by Game Zee, highlighted a significant spike in weekly revenue, peaking at $207 in the last week of December. Weekly downloads surged to about 83K in early November and remained relatively strong, closing the quarter at around 64K. The game’s weekly active users saw a substantial increase from approximately 61K in late September to over 111K by the end of December.
Be the Judge: Brain Games from Interactive 360 had a modest performance in weekly revenue, with minor fluctuations between $0 and $9 throughout the quarter. Weekly downloads peaked at around 128K in mid-October before declining sharply to approximately 7.6K by the end of December. Correspondingly, weekly active users dropped significantly from about 204K to around 21.8K over the same period.
Thief Puzzle: to pass a level, published by TapNation, showed minimal revenue generation, with occasional peaks such as $10 in mid-October and $5 in the final week of December. Weekly downloads exhibited a steady upward trajectory, starting at around 30K in late September and reaching about 85K by the end of December. The game’s weekly active users also saw a notable increase from approximately 70K to over 170K throughout the quarter.
These insights are derived from data collected by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.